ScrollView
While the active screen is a form in the authoring interface, the Toolbox panel lists form objects. The object is added to the form by drag/drop from the toolbox panel.
Clicking on the object displays the "General" and "Events" tabs in the Property Viewer panel, and the properties of the object can be viewed and edited. The inheritance scheme by which the properties of the object are transferred is as follows;
General
Design
'Name' - The name of the object to be used by the system. Inside another object and on the code side, the object is accessed by the value written in the namespace.
Caption
'Title' - The part where the label text of the object is edited.
'Position' - The part of the object label that regulates whether it is positioned on the left, right or above the object.
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Choices Available : Left, Right, Top, Bottom
'Width' - This is where the width of the label field is set.
'Height' - This is the part where the height of the label field is set.
'Font' - The part of the text in the label area where the font, font, font size and color are set.
'Ellipsis' - The portion where the label text is set to appear for the part of the text that does not fit, whether the ellipsis (...) appears.
'Visible' - The part where the label field is set to be hidden or visible.
'Show Colon' - Colon next to label text (:) is the part where the expression is set to appear or not.
'Horizontal Align' - Label text; This is the portion where right-just, left-just, or center-justify settings are performed.
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Choices Can Be Made: Left, Center, Right
'Vertical Align' - Label text; This is the portion where the Justify, Snap Down, or Center settings are performed.
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Choices Available : Top, Middle, Bottom
'Mark Char' - To make the object stand out, enter *, ! is the area where characters such as can be entered.
'Mark Position' - The part where the character designated as the mark character is set to be shown at the beginning or end of the label text.
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Choices Can Be Made: AtFirst, AtLast
Appearance
'Visible' - This is the part where the object is hidden and made visible. When this field is active, the object is visible on the form. When the field is made passive, the object becomes invisible.
'Client Visible' - When the object is not visible when the form is first opened, when it is desired to make the object visible, to make the object visible when a certain condition is met, this field is made passive so that the object is invisible on the client side. When the condition set by the code or the Rules Manager is met, the object can be made visible again. When server visibility is inactive, the client cannot intervene, but the server can intervene when client visibility is inactive.
'Enabled' - The active mode of the object is set from this field. When this feature is active, data entry can be provided to the object and the object can be edited. When the feature is passive, the object is in non-editable mode and appears passive.
'Client Enabled' - When the form is first opened, the object is not active, when a certain condition is met, etc., this field is made inactive so that the object is not active on the client side. Once the condition set by the code or the Rules Manager is met, the object can be activated again. When server activity is inactive, the client cannot intervene, but the server can intervene when client activity is inactive.
'Background Color' - The area used to give the object a background color.
'Title' - Hovering over the object with the cursor while the form is open in the interface, the text typed in this field is shown as a hint. It is a feature used to direct the end user when detailed information about the object is desired.
'ClassName' - The field in which the object visibility can be changed by defining a class written in the CSS file of the form.
'Height' - The area where the object height is determined.
'Items' - This is the section where the options to be inserted into the object are defined. Clicking on the three dots in the Items option opens the insertion window. With the Add button in the window that opens, the addition of elements to the object is made. The window lists the added items on the left side, and the properties of the selected element are listed on the right.
Feature | Description |
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Key | A field in which the value of the element to be inserted into the object is defined. The value entered must be different from the other elements within the object. |
Href | It is the field used when the link is wanted to be defined within the element. |
Title | The name to be given to the item is written in this field. |
Children Items | If there is another element that is desired to be under the item, it can be added by clicking on the three dots in Children Items. In the window that opens, the features that come when the add button is pressed are the same as the previous window, and by clicking the "Save" button, the child elements are saved under the main element. |
Behavior
'ReadOnly' - This is where the object is set to be in edit mode. When this feature is enabled, the object does not allow data entry, it is in read-only mode. The property must be passive for data entry to be allowed into the object.
Events
The events owned by the object are located in the "Events" tab in the Property Viewer panel. Each event is triggered at different runtime moments, performing its own unique operations. Code written by the developer to these events is also executed at the time the corresponding event is triggered.
When the events in the "Client" field are double-clicked, the screen is directed to the form code editor section called "Formedi.ts" where TypeScript coding can be done and the method block for the clicked event is automatically created.
When the events in the "Server" field are double-clicked, the screen is directed to the form code editor section called "Formadı.cs" where C# coding can be done and the method block for the clicked event is automatically created.
The developer can construct any code block within these methods. Next to the event whose method is created on the code side by clicking from the Events tab, the method name information is automatically generated and the relationship between the event and the method is specified.