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Button

The button object is used to perform the trigger necessary for a specified block of operations to run. The codes written on the back of the button object are triggered to work when the button is clicked.

While the active screen is a form in the authoring interface, the Toolbox panel lists form objects. The object is added to the form by drag/drop from the toolbox panel.

Button

Clicking on the object displays the "General" and "Events" tabs in the Property Viewer panel, and the properties of the object can be viewed and edited. The inheritance scheme by which the properties of the object are transferred is as follows;

General

Design

'Name' - The name of the object to be used by the system. Inside another object and on the code side, the object is accessed by the value written in the namespace.

Caption

'Title' - The part where the label text of the object is edited.

'Position' - The part of the object label that regulates whether it is positioned on the left, right or above the object.

>Choices Available : Left, Right, Top, Bottom

'Width' - This is where the width of the label field is set.

'Height' - This is the part where the height of the label field is set.

'Font' - The part of the text in the label area where the font, font, font size and color are set.

'Ellipsis' - The portion where the label text is set to appear for the part of the text that does not fit, whether the ellipsis (...) appears.

'Visible' - The part where the label field is set to be hidden or visible.

'Show Colon' - Colon next to label text (:) is the part where the expression is set to appear or not.

'Horizontal Align' - Label text; This is the portion where right-just, left-just, or center-justify settings are performed.

>Choices Can Be Made: Left, Center, Right

'Vertical Align' - Label text; This is the portion where the Justify, Snap Down, or Center settings are performed.

>Choices Available : Top, Middle, Bottom

'Mark Char' - To make the object stand out, enter *, ! is the area where characters such as can be entered.

'Mark Position' - The part where the character designated as the mark character is set to be shown at the beginning or end of the label text.

>Choices Can Be Made: AtFirst, AtLast

Appearance

'Visible' - This is the part where the object is hidden and made visible. When this field is active, the object is visible on the form. When the field is made passive, the object becomes invisible.

'Client Visible' - When the object is not visible when the form is first opened, when it is desired to make the object visible, to make the object visible when a certain condition is met, this field is made passive so that the object is invisible on the client side. When the condition set by the code or the Rules Manager is met, the object can be made visible again. When server visibility is inactive, the client cannot intervene, but the server can intervene when client visibility is inactive.

'Enabled' - The active mode of the object is set from this field. When this feature is active, data entry can be provided to the object and the object can be edited. When the feature is passive, the object is in non-editable mode and appears passive.

'Client Enabled' - When the form is first opened, the object is not active, when a certain condition is met, etc., this field is made inactive so that the object is not active on the client side. Once the condition set by the code or the Rules Manager is met, the object can be activated again. When server activity is inactive, the client cannot intervene, but the server can intervene when client activity is inactive.

'Background Color' - The area used to give the object a background color.

'Title' - Hovering over the object with the cursor while the form is open in the interface, the text typed in this field is shown as a hint. It is a feature used to direct the end user when detailed information about the object is desired.

'ClassName' - The field in which the object visibility can be changed by defining a class written in the CSS file of the form.

'Text' - The text expression desired to appear in the object is entered in this field.

'Button Type' - This is the area where the button type is determined. The values listed in this field are; It is "Default", "Primary", "Ghost", "Lined", "Text", "Link" and the button appearance varies according to the selected value.

<div style={{textAlign: 'center'}}>

Button

</div>

>Choices Can Be Made: Default, Primary, Ghost, Dashed, Text, Link

'Icon' - From this area it is possible to select the icon to be displayed on the button. When the icon is clicked, the icon is selected from the panel that opens and the selected icon is shown on the object.

Button

'Danger' - When the area is activated, the button is displayed in the hazard view according to the selection in the button type field.

'Tab Index' - By entering numeric values in this field, it is determined in which order the tab button is pressed to focus between the form objects. When filling out the form, instead of clicking the cursor on the object where the data is to be entered, the tab button is pressed to focus directly on the indexed objects in a certain order. This is a feature that increases the speed of filling out forms.

'Size Type' - The area where the object size can be determined.

>Choices Can Be Made : Small, Middle, Large

Events

The events owned by the object are located in the "Events" tab in the Property Viewer panel. Each event is triggered at different runtime moments, performing its own unique operations. Code written by the developer to these events is also executed at the time the corresponding event is triggered.

When the events in the "Client" field are double-clicked, the screen is directed to the form code editor section called "Formedi.ts" where TypeScript coding can be done and the method block for the clicked event is automatically created.

When the events in the "Server" field are double-clicked, the screen is directed to the form code editor section called "Formadı.cs" where C# coding can be done and the method block for the clicked event is automatically created.

The developer can construct any code block within these methods. Next to the event whose method is created on the code side by clicking from the Events tab, the method name information is automatically generated and the relationship between the event and the method is specified.

Button

Formed methods;

Button

Button