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and operator

The And operator object is an object that is used in situations where more than one position is sent for approval, or when it is desired to continue the flow after the different processing steps are done in parallel by dividing into arms, after the results of all of them are returned. In flow design, it is used to combine branched process steps into a single arm.

And the Operator expects a result to return from all the flow steps connected to it. The flow is escalated only when a result is returned from all the branches connected to the And Operator and proceeds to the next steps, otherwise the flow remains pending on the object for the operations on all the processing steps to complete. And the operator n connecting rods can be connected, but only one arrow can be removed from the object.

When the object in the Flow design screen is clicked, the object properties appear in the Property Viewer panel.

And operator

And when the Operator object is clicked, there are "Appearance" and "Events" tabs in the Property Viewer panel.

Appearance

Text Configs

'Object Name' - The name of the object to be used on the system side. On the code side, the object is accessed by the value that is written in the object name field.

'Caption' - The area where the object's title text is entered.

'Is Lock' - This field is activated if the object is not to be moved at the time of design.

'Size' - The part where the width and height of the object are adjusted.

INFO

It is checked by the system that the attached properties on the object are correct. When a missing feature is found, a red exclamation point icon can be displayed on the object, and hovering over the icon with the mouse pointer can display what is missing or incorrect.

And operator

Events

The events owned by the And Operator object are located in the "Events" tab in the Property Viewer panel. Each event is triggered at different runtime moments, performing its own unique operations. Code written by the developer to these events is also executed at the time the corresponding event is triggered. To write code for any event, double-click the appropriate event line from the Events tab. The screen is directed to the flow code editor section named "FlowName.cs" and the method block for the clicked event is automatically created. The developer can construct any code block he wants in this method. Next to the event whose method is created on the code side by clicking from the Events tab, the method name information is automatically generated and the relationship between the event and the method is indicated.

And operator