📄️ Start of Flow
The flow start object is the object that specifies the starting point of the flow of the designed process. This object should be at the top of every flow design. Other objects to be used in the flow design are ordered after this flow start object and relate to each other with the connection object. Only 1 in-stream object is allowed on a flow screen.
📄️ Title
A title object is an object used to store a title value in a flow. Its content can be determined as constant or changed dynamically during the flow.
📄️ Stream End
The flow end object is the object that specifies the step at which the intended process ends. In the flow design, this object is placed where the flow is desired to end.
📄️ Flow Resumer
A Flow Resumer object is an object in a stream object in designed projects that enables the process to advance to the next step without writing code while the process is waiting.
📄️ Flow Trigger
The Flow Trigger object is the object that allows these processes to be started without writing code when the process needs to be started, such as starting a different project at a certain stage when the project is designed, starting a different flow in the same project.
📄️ Assignment
An assignment object is an object that can be used to set values for many objects on a stream. Whichever flow step the object set as a result of the assignment process will be used, the assignment object must be used before that step.
📄️ Comparison
The comparison object is the object from which the process is driven by a value within the designed process. In the flow design, this object should be added to the places after which the comparison is desired after which step in the process.
📄️ Title
A title object is an object used to store a title value in a flow. Its content can be determined as constant or changed dynamically during the flow.
📄️ Department
The department object is the object that is used to store a department value within the flow. Its content can be determined as constant or changed dynamically during the flow.
📄️ Variable
A variable object is an object that allows a value on a form or flow to be stored in the designed process and used in another part of the flow. In flow design, an object can be placed in an area in the flow with drag-and-drop and used in any way without connecting to the process.
📄️ Streaming Status
At certain stages of the flow, the Flow State object is used to set the flow state. The flow state definitions specified in the Flow Properties-`>`Statuses tab are selected as states from within the Flow Status object.
📄️ Parallel Streaming
The parallel flow object is used to allow flow within the process to be directed to more than one position or group of positions at the same time. In the flow design, this object is placed in the place or places where the process will be divided into arms.
📄️ and operator
The And operator object is an object that is used in situations where more than one position is sent for approval, or when it is desired to continue the flow after the different processing steps are done in parallel by dividing into arms, after the results of all of them are returned. In flow design, it is used to combine branched process steps into a single arm.
📄️ or operator
An or operator object is an object used in situations where more than one position is sent for confirmation or divided into arms and different processing steps are done in parallel, after any arm is asked to continue the flow after the result is returned. In flow design, it is used to combine branched process steps into a single arm.
📄️ Node Input & Node Output
The Node Input object is an object that is used to enhance the understandability of the flow design screen. When designing flows, in some cases, connection arrows pass over objects or each other, reducing the visual comprehensibility of the flow design. As a precaution against this, the enhanced input, output nodes work together to route the flow to a Node Input, preventing connection arrows from passing over objects.
📄️ Comment
A Yroum object is an object that improves stream readability. Using the object, comments can be added on the design of operations performed about a specific part in the flow or within a function.